tag:blogger.com,1999:blog-915473580422630612024-03-05T03:57:45.545-08:00Ainas designAdvanced level designer, CryEngine 3 environment artist. I'm also known as Sgt_Prof or illicitSoul around the internet.Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.comBlogger22125tag:blogger.com,1999:blog-91547358042263061.post-80168094708361367652016-12-04T08:39:00.002-08:002016-12-04T08:39:56.858-08:00<br />
It's time for new update. I've got three more drawings during 2016 autumn. Nowadays I find less and less time to draw unfortunately. <br />
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Lisbeth Salander from the "Millenium" series. I had seen all movies including US remake and read all 3 books and I loved it. That's great franchize created by Stieg Larrson. He actualy inspired me to start writing my own novel.<br />
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Took 20 hours in total including photoshop correction.
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Indiana Jones drawing by request of my friend. Took a while to do, but it was worth the effort :)<br />
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"Dead ship dwell" Hand drawing and photoshop combination. I got inspired by some dystopian/post apocalyptic thoughts so I ended up started drawing old, rooten sailing ship. It turned out nice. <br />
<br />Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.com0tag:blogger.com,1999:blog-91547358042263061.post-33588802235600614212016-02-28T07:55:00.001-08:002016-02-28T07:55:01.655-08:00Getting advancedHey here, today I decided to share some more advanced digital environment design on CryEngine3. This time the major inspiration was "Zavod 311" map from well know fps "Battlefield 4". And another part of this skill test was to show off the lighting power in engine. It's all pretty right? That's why I love to work with CE3. I managed to illuminate multiple lights with use of dynamic shadows and grim, night atmosphere. <br />
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<br />Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.com0tag:blogger.com,1999:blog-91547358042263061.post-62265970664061290882015-08-06T07:27:00.000-07:002015-08-06T07:27:20.206-07:00Video games inspired drawings<br />
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<br />Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.com0tag:blogger.com,1999:blog-91547358042263061.post-54122170843240788852015-08-06T07:25:00.003-07:002015-08-06T07:25:52.453-07:00Military themed drawings :) Each other took like 14-16 hours to draw<br />
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<br />Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.com0tag:blogger.com,1999:blog-91547358042263061.post-70852252581295910042015-07-29T06:01:00.001-07:002015-07-29T06:01:30.248-07:00New drawings :)<br />
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<span class="heading">Boba Fett from Star Wars. Took like 15 hours to draw :) </span></div>
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Assassin (AC Unity inspired build). Before this one I was forced to</div>
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buy some new better pencils in order to draw very small details and </div>
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advanced shading tones</div>
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Skyrim inspired female character with custom made armor</div>
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<br />Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.com0tag:blogger.com,1999:blog-91547358042263061.post-13716182385149869022015-07-29T05:47:00.000-07:002015-07-29T05:47:13.899-07:00<br />
Little update on CryEngine project. 2 More digital maps are in progress. <br />
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<br />Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.com0tag:blogger.com,1999:blog-91547358042263061.post-59185449027725870162015-06-28T09:58:00.001-07:002015-06-28T10:02:35.272-07:00Improving drawing skills again :)<br />
This time I choosen to draw Geral of Rivia (the main protagonist of The witcher 3 wild hunt video game). This time I used new technique to imitate lighting, shadows and reflection effects. And it all went beyond my expectations I can say :)<br />
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<br />Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.com0tag:blogger.com,1999:blog-91547358042263061.post-87553241366472697672015-05-14T03:26:00.001-07:002015-05-14T03:26:58.839-07:00Jungle environment WIP<br />
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This time I was inspired by Star Wars battlefront 3 footage. Tried to remake something similar using CE3.7 SDK. And it all turned into something good lookin'. This time I was up for small, close range scene and concentrated on detail. Huge levels require a lot of passion (and time) to work on mid-range so that's why I was afraid of it.<br />
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So I ended with forest scene which could be called "place were I could like to visit in real life" isn't it ? :) Adding some fog and rotating sun to the sunset map turns into a quite breathtaking place. </div>
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various lighting/fog variations:</div>
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<br />Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.com1tag:blogger.com,1999:blog-91547358042263061.post-85818404866033880962015-05-13T08:45:00.003-07:002015-05-13T12:25:05.019-07:00This time I was requested to draw unique person and first thing which came to my mind was Maria Jose Cristerna, better known as "Vampire woman" and also has quite interesting biography. She looks sharp, evil and beautiful. That's my opinion. Pure inspiration ist it ? :)<br />
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I also needed some hard drawing practise, because last time I drawn about a year ago. Digital arts downgrade my hard drawing skill. <br />
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Real life comparison:</div>
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Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.com0tag:blogger.com,1999:blog-91547358042263061.post-2672347190549711552015-05-13T08:36:00.000-07:002015-05-13T08:36:03.568-07:00Recently I was working on pine forest. Got inspired by Dragon Age Inquisition and decided to make something similar. Polycount: near one million. This time I used CryEngine 3.7 so I needed to learn how to correctly use environment probe.<br />
<br />This time I was forced to manipulate very few rock models so I needed to improvise and rotate, scale them to make them looking "visually" different.<br />
<br />I feel very good if my work can inspire other people. Just never give up and never stop being creative. Never forget that there are a lot of ways to express yourself in one way or another :)<br />
<br />If I be lucky, this month I might be getting Witcher 3: Wild hunt and I'm already overhyped. I'm sure that game is going to inspire me a lot !<br />
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Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.com0tag:blogger.com,1999:blog-91547358042263061.post-56646566037940654912015-05-12T08:46:00.000-07:002015-05-17T13:14:04.378-07:00Seeking the inspirationWe often want to start working on something but don't know on what to start working ? That's why we all need some inspiration. Some need a little like small single picture, others need mind blowing experience by traveling to mountains or to nearby located lake. Same thing is about digital environment arts/design or how others like to call it. I could confirm from my experience that by playing games you can get quite thrilling visual inspiration. Graphic engines are getting updated almost every year so do the games. Every next gen brings us stunning visuals. Nowadays were are close to photoreal graphics games and there's no doubts about the future. Games, mods and modded games are great and endless inspiration origin !<br />
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It's also important to mention that if you see scene which you like or something thrills you, don't forget to take screenshot of it ! Our memory very likely to forget things so having a screenshot(s) from scene which you liked and by extremely useful when you decide to start working on something. I don't have copying on my mind, but in this way you can way easier understand how digital environments are designed, how static objects are placed, take a look on shadows and compare their color to sky color or you even can try to beat game scene visuals by recreating it in different way. Newer stop believing in yourself and you will reach something :)<br />
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What is more, there are a lot of things around us what can inspire, you just need to have sharp sight.<br />
I gain a lot of inspiration from places were I visit etc so newer forget to travel and expand your <span class="short_text" id="result_box" lang="en"><span class="hps">outlook. </span></span><br />
That's all for this time. I will try to write more helpful tips for 3d environment design. <br />
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I also added some my favourite screenshots from various games what I have played in last 3 years. It may inspire someone hehe<br />
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By the way, suggestions, notes or random ideas are welcome in comments section :) <br />
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<span style="font-size: x-small;">(Screenshots were taken from following games: Dead Space 3, Skyrim, Metro 2033, Crysis 3, Thief, Battlefield 4)</span></div>
Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.com0tag:blogger.com,1999:blog-91547358042263061.post-64239131962679078312015-04-17T02:47:00.002-07:002015-04-17T02:47:43.749-07:00Post-Apocalyptic environment second update. Over 4 million polys. I used low poly grass to reduce ingame lag, because it already drops below 20 fps on highest settings and pretty low res. <br />
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<br />Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.com0tag:blogger.com,1999:blog-91547358042263061.post-28100493960522088962015-03-27T02:18:00.000-07:002015-03-27T02:18:29.992-07:00New post-apocalytical environment WIP 2015Something inspired by "The last of us". In last few weeks I had a lot of fun by creating new virtual world of my own. Devastated and overcomed by nature city was my first vision so I encouraged myself to start realizing it by CryEngine. I specially made new high-quality materials for almost every static object.<br />
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<br />Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.com0tag:blogger.com,1999:blog-91547358042263061.post-32618129937050413432014-09-23T13:21:00.002-07:002014-11-01T11:38:23.121-07:00playing with lighting/projects polishingI decided to post some some more random images with my work. Right now you can see earlier version of abadoned environment level with first set of lighting :)<br />
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<br />Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.com0tag:blogger.com,1999:blog-91547358042263061.post-73358509100005441592014-07-19T07:32:00.002-07:002014-07-20T00:27:45.030-07:00Post apocalyptical environment (dusty setting)Post apocalyptical environment (dusty setting)<br />
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You can check out blog post about this level design below:<br />
http://ainasdesign.blogspot.com/2014/07/post-apocalyptical-aftermath-like.html <br />
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Dusty sunset make this level looking way different, but not worse right ?<br />
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Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.com0tag:blogger.com,1999:blog-91547358042263061.post-71146321720290713852014-07-19T07:13:00.002-07:002014-07-19T08:25:33.789-07:00Post apocalyptical, aftermath-like environmentThis time I decided to design something bigger and more detailed. First idea was abadoned lab, but as usualy my concept turned into something better :D<br />
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I got inspired by The last of us, Crysis 3 and russian fps ,,Survarium". I mixed a lot of design techniques and got pretty nice result. Also this level is totaly improvisation- I had no actual concept or art. It was design just in process :)<br />
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This time I was responsible not only for terrain, level design but for assets too. I made custom textures for custom assets (models are not mine). 95% are custom assets.<br />
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Software used: CryEngine 3.5.8, GeoControl2, Adobe Photoshop<br />
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Design period: One month<br />
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<br />Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.com0tag:blogger.com,1999:blog-91547358042263061.post-73274262432976629292014-07-07T02:04:00.003-07:002014-07-07T02:04:38.500-07:00Northern CrashIdea was simple- design frozen environment set somewhere is arctic. Sadly new CryEngine built lost one very usefull feature whitch let cover objects with snow (It was C3.4.4 as I remember) so I needed to reskin helicopter wreck. However, result was way better then I expected :)<br />
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Every my work inspires me to design something bigger, something <span class="short_text" id="result_box" lang="en"><span class="hps">more beautiful to eye. So stay tunned and expect something better coming :)</span></span><br />
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<br />Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.com0tag:blogger.com,1999:blog-91547358042263061.post-26757020647869345392014-06-29T04:55:00.002-07:002014-06-29T05:00:59.412-07:00Desert moutains landscape<div style="text-align: center;">
,,DESERT MOUNTAINS LANDSCAPE"<br />
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There's another desert environment example for CryEngine 3. Got inspired by Far Cry 4 and decided to design something set in Himalayas, but project turned into something different in <span class="short_text" id="result_box" lang="en"><span class="hps">process</span></span>. That's even better I think :)</div>
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Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.com0tag:blogger.com,1999:blog-91547358042263061.post-52386194313913747962014-06-24T09:43:00.002-07:002014-06-24T09:44:58.255-07:00,,INCLEMENT WORLD"<div style="text-align: center;">
,,INCLEMENT WORLD"</div>
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Another my attempt to design realtic looking terrain for CryEngine 3 SDK level. Used GeoControl2 to generate all surface and textures. </div>
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Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.com0tag:blogger.com,1999:blog-91547358042263061.post-64679413678330504362014-06-14T08:38:00.000-07:002014-06-20T09:56:20.493-07:00Moving on CryEngine 3. Bigger, better, breathtaking opportunities. Finally I decided to move on CryEngine 3. I chosen this engine because it features dynamic lighting, huge scale and it's new-gen !After few weeks of ,,playing" with engine and got inspired by BF3 map ,,albortz moutains" and tried to remake something similar. You can see the result below :)<br />
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,,SNOWY MOUTAINS RANGE" </div>
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<br />Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.com1tag:blogger.com,1999:blog-91547358042263061.post-37877631944865699192014-06-12T13:07:00.000-07:002014-06-14T09:00:26.636-07:00Level design using Refractor 2 engine (2010-2013)<div style="text-align: left;">
Here are my Best looking maps for Battlefield 2 mod ,,Spec Ops Warfare".
In this project I worked as level designer, environment artist. I was
responsible for map gameplay design, lighting, terrain sculpturing. </div>
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,,COLD FRONT"</div>
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This is my last project on Refractor 2 engine for Spec Ops Warfare mod. Idea was simple- to design military base located in snowy moutains. Level design time- 3 weeks. </div>
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Night version:</div>
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,,BACKSTAB"</div>
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Backstab is famous BF2 Modern combat (PS2, PS3, Xbox) game level remake on BF2 (pc)</div>
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Project time: 2 weeks</div>
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<br />Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.com0tag:blogger.com,1999:blog-91547358042263061.post-57914296907173495542014-03-04T03:41:00.000-08:002014-06-25T03:42:05.447-07:00Earlier workSome hand-draw art :)<br />
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<br />Ainas.Designhttp://www.blogger.com/profile/14955510357138421221noreply@blogger.com1