Saturday 19 July 2014

Post apocalyptical, aftermath-like environment

This time I decided to design something bigger and more detailed. First idea was abadoned lab, but as usualy my concept turned into something better :D

I got inspired by The last of us, Crysis 3 and russian fps ,,Survarium". I mixed a lot of design techniques and got pretty nice result. Also this level is totaly improvisation- I had no actual concept or art. It was design just in process :)

This time I was responsible not only for terrain, level design but for assets too. I made custom textures for custom assets (models are not mine). 95% are custom assets.

Software used: CryEngine 3.5.8, GeoControl2, Adobe Photoshop

Design period: One month









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