Sunday, 29 June 2014

Desert moutains landscape


There's another desert environment example for CryEngine 3. Got inspired by Far Cry 4 and decided to design something set in Himalayas, but project turned into something different in process. That's even better I think :)

Tuesday, 24 June 2014



Another my attempt to design realtic looking terrain for CryEngine 3 SDK level. Used GeoControl2 to generate all surface and textures.

Saturday, 14 June 2014

Moving on CryEngine 3. Bigger, better, breathtaking opportunities.

Finally I decided to move on CryEngine 3. I chosen this engine because it features dynamic lighting, huge scale and it's new-gen !After few weeks of ,,playing" with engine and got inspired by BF3 map ,,albortz moutains" and tried to remake something similar. You can see the result below :)


Thursday, 12 June 2014

Level design using Refractor 2 engine (2010-2013)

Here are my Best looking maps for Battlefield 2 mod ,,Spec Ops Warfare". In this project I worked as level designer, environment artist. I was responsible for map gameplay design, lighting, terrain sculpturing.


This is my last project on Refractor 2 engine for Spec Ops Warfare mod. Idea was simple- to design military base located in snowy moutains. Level design time- 3 weeks.

Night version:

Backstab is famous BF2 Modern combat (PS2, PS3, Xbox) game level remake on BF2 (pc)
Project time: 2 weeks